Li René Harmon
Li René Harmon
Environmental Modeler, VR Assets, Educational Experiences
Las Vegas, United States

Summary

I am very familiar with production hierarchies, tight deadlines, and long hours. I'm comfortable working independently with minimal instruction while also remaining an enthusiastic team player doing my part to assure the project's timely completion. I am highly organized and detailed, I encourage team members and I enjoy solving problems.

Currently, I am working on an educational VR coastal marine project using the Unreal Engine while also teaching students how to make sublime 3d models for games and interactive experiences.

Resume PDF

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Skills

3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingCompositingTexturingPBR TexturingDigital PaintingIllustrationDrawingWatercolorsPhysically Based RenderingRenderingArchitectural VisualizationArt Direction

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Images
    • TV Production
      COSMOS: Possible Worlds, LLC
    • Year
      2019
    • Role
      Background Designer
    • Company
      Possible Worlds, LLC
  • Koth
    • TV Production
      King of the Hill
    • Year
      2008
    • Role
      Background Painter
    • Company
      FilmRoman
  • Poe
    • Movie
      Prince of Egypt
    • Year
      1998
    • Role
      Color Model
    • Company
      Dreamworks
  • Wics
    • TV Production
      Where on Earth is Carmen Sandiego
    • Year
      1994
    • Role
      Development
    • Company
      DiC
  • Rr
    • TV Production
      Rugrats
    • Year
      1991
    • Role
      Head of Color
    • Company
      Klasky Csupo
  • Cpap
    • TV Production
      Captain Plant
    • Year
      1990
    • Role
      Development
    • Company
      DiC
  • Trgb
    • TV Production
      The Real Ghost Busters
    • Year
      1990
    • Role
      Color Supervisor
    • Company
      DiC

Experience

  • Instructor at Art Institute
    December 2010 - July 2019

    3D Modeling, Texture Creation, Game Environments, Level Dressing...

    Basic Game Asset Pipeline.